
16 Graphics Blaster RIVA TNT2 Value Installation Guide
Technical
Specifications
Architecture Highlights
❑ 64-bit wide graphics engine and frame buffer
❑ 16 MB SDRAM
❑ 250 million pixels/sec, bilinear filtered
3D Features
❑ Optimized for Microsoft’s Direct3D API
❑ Complete DirectX 6.x support
❑ 100% hardware triangle setup
❑ Twin texel (TNT) 32-bit graphics pipeline
• 2 texture-mapped, lit pixels per clock
• Single pass multi-texturing support (DirectX 6.x and OpenGL ICD)
• Square and non-square texture support
❑ TextureBlend support examples:
• Multi-texture
•Bump map
• Texture modulation
• Light maps
• Reflection maps
• Detail textures
• Environmental maps
• Procedural textures
• Sub-pixel accurate
GB_M64.fm Page 16 Monday, May 31, 1999 10:42 AM
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